[063] How to Apply Multiple UV Sets and Maps in CityEngine
Learn how to layer multiple UV sets in Esri CityEngine using the set() command and material map attributes to overcome texture overlay issues. This tutorial explains the limitations of using the texture() command when handling multiple UV sets on a single object in Esri CityEngine and demonstrates how to properly assign multiple texture channels like colormap and dirtmap using set() and projectUV(). We already covered the 10 uv-sets in the last lesson. Each has a unique index number, and each unique index has its designated texture attributes. figure 1 : https://doc.arcgis.com/en/cityengine/latest/cga/cga-texturing-essential-knowledge.htm As seen above, a total of 10 uv-sets from 0 to 9 each have their own unique texture attributes. So let's apply a colormap and a dirtmap using setupProjection(), texture(), and projectUV() learned in the previous lesson. Lot --> setupProjection(2,scope.xz...